To determine the blood abilities entitled to a PC through their bloodline, first roll on the Bloodline Strength table, then the Blood Ability Acquisiton Table, and finally the abilities themselves are chosen from the list for each Bloodline. Rolls on the Blood Ability table are cumulative: i.e., a character with a bloodline strength of 24 rolls d100 for the 0-10 category, 11-19 category, and the 20-28 category. Blood Abilities are taken from the Birthright Campaign Setting Rulebook and The Book of Regency.Bloodline Strength
|Bloodline Strength||d100 Roll||Ability Gained|
|–||81-95||Enhanced to Major*|
|–||36-45||Enhanced to Major*|
|–||97-98||Enhanced to Great*|
|–||81-90||Enhanced to Major*|
|-||16-26||Enhanced to Major*|
|–||41-50||Enhanced to Great*|
|–||11-25||Enhanced to Major|
|–||41-70||Enhanced to Great|
|80+||01-50||Enhanced to Great*|
- This result improves an existing ability by one level. If a character’s result is enhanced to major, a minor ability becomes a major ability. If a character’s result is enhanced to great, a major ability becomes a great ability. If the character has no abilities that can be enhanced, he recieves an ability of the level noted.
Minor: Alertness, Animal Affinity, Detect Illusion, Detect Lie, Enhanced Sense, Forest Walk, Healing.
Major: Alter Appearance, Animal Affinity, Enhanced Sense, Forest Walk, Healing, Protection from Evil.
Great: Animal Affinity, Elemental Control, Forest Walk, Healing, Regeneration.
Minor: Alertness, Courage, Direction Sense, Detect Illusion, Enhanced Sense, Healing, Iron Will, Poison Sense, Spell Sense, Unreadable Thoughts.
Major: Alter Appearance, Character Reading, Courage, Enhanced Sense, Fear, Healing, Spell Sense.
Great: Courage, Elemental Control, Healing, Home Harkening, Spell Sense1, Travel.
Minor: Alertness, Animal Affinity, Bloodmark, Common Sense2, Direction Sense, Enhanced Sense, Healing, Iron Will, Posion Sense.
Major: Animal Affinity, Character Reading, Common Sense2, Enhanced Sense, Healing, Home Harkening, Persuasion, Protection from Evil.
Great: Animal Affinity, Common Sense2, Home Harkening, Regeneration, Shadow Form.Human Abilities
Minor: Alertness, Animal Affinity, Blood History, Bloodmark, Courage, Detect Lie, Direction Sense, Enhanced Sense, Healing, Heightened Ability3, Iron Will.
Major: Battlewise, Character Reading, Courage, Divine Aura, Divine Wrath, Enhanced Sense, Healing, Home Harkening, Persuasion, Protection from Evil, Sea Song.
Great: Berserker’s Blood, Common Sense , Courage, Divine Aura, Home Harkening, Shadow Form, Spell Sense , Touch of Decay.
 As “Mebhaigl Sense” from “The Book of Regency”.  The ability to see things clearly also grants the ability to create light as ‘Light of Reason’ from “The Book of Regency”. Heightened Ability is modified by Sub-type of Human bloodline: Illith (DEX or INT,) Hroth(STR or WIS), Jeltin (STR or CON), Rathar (WIS or CHA).